Interactive tool · Life Skills

Worker Empire Simulator

Answer the question every worker guide skips: is this node setup actually making silver? Pick nodes, set your worker speed, plug in your server's Central Market prices — the tool estimates daily gross, the 35% market tax, feeding and net silver per day, before you spend a single contribution point.

Reference values, not gospel: node yields, cycle lengths and CP costs are community estimates (Sept 2026) that vary by region and patch. Edit any number — the math is yours; the defaults are just a starting point.

1 · Your setup

How many CP you are willing to park in workers.
+40%
Goblins are the fastest race; grade (Artisan+, Master) adds more. This multiplies daily units.
2,000/w
Beer / food cost per worker per day. Disabled = treat feeding as ~free (beer is cheap).

3 · The math

Per node, per day
units/day = reference units × (100 + speed bonus)%
gross = units/day × your market price
net = gross − 35% market tax − feeding
Processing, cooking or selling raw is your call — the tool shows the raw-material baseline. Durability/repair is omitted (small vs. node income).

2 · Your nodes (uncheck to skip · edit estimates & prices)

MaterialCPUnits/daySpeed ↑Your priceEst. net/day

Daily report

Contribution points0 / 150
Active nodes0
Gross / day (pre-tax)0
Market tax (35%)0
Feeding / day0
Net / day0
Net / month (30d)0
Honest math: your real numbers depend on your server's market and your workers' actual speed. The simulator is a planning tool — run it before you spend CP, then let the guide's principles (feed the output into cooking/processing, not raw sales) decide the rest.